TACTICAL COMMAND
this place is still under construction
Ground armored units:
The Rhino tank is exceptionaly better than its allied foe, the Grizzly, so use this advantage, iff u try to attack an allied base right at the begining off the game with your four Rhinos, u have a considerable chance off success.
The terror drone is a great advantage in ground the soviets have, destroying chrono miners, isolated tanks and exterminates infantry, also use it to scout terrain because as u probably noticed they are REALLY fast.
The apocalypse is defenetly the best armor unit in the game it has a great anti-armor and building cannon, and also great armor, he can take loads and loads off damage, use it for heavy ground assaults.
The V3 launcher is a great anti-building weapon use it to take out defenses but remenber the patriot missile launchers can take out v3 missiles, so iff u have few v3's try taking them out first, iff u have a lot off v3's the patriots can't take them all out. Also remenber to keep these units protected beacause they have very weak armor a mear squad off five men can take out a lot off v3's.
The kirov airship is the most destructive air unit in the game it launches powerfull bombs great for takin out buildings, it has great armor for an air unit it can take lots off damage, but it is extremely slow so it takes a lot off those anti-air shots.
The Flack track has two functions it works as an apc that can carry up to five men and also a mobile anti-air battery, but be carefull its armor is like paper.